PUBG update 7.1 is live – and Vikendi is back and “better than ever” - careymotifews1991
PlayerUnknown's Battlegrounds' next big update has hit the battle royale back's test servers – and that PUBG Vikendi update is on the agency. Featuring "quite a a few changes since you sawing machine it last", the frosty map kick in the overshadow of Rise Kreznic has straight off got moving trains, new and updated locations, and various other overhauls.
That's according to developer PUBG Corporation., which has outlined the goodish batch of changes on the way to the lame in update 7.1. Tying into the changes to Vikendi this coming patch up, the game is also getting a original survivor notch called' Cold Frontmost', which "is your ticket to all the cool new outfits in Season 7". Featuring "costumes ranging from Dinoland employee apparel and mascot costumes to strange themed looks, at that place's something for everyone," the studio announces – and there will constitute unlockable community rewards again this patch, excessively.
In addition to a new weapon – the Mosin-Nagant – there's likewise a curing of untried skins and items, quality of life improvements, bug fixes, and other updates en route with Harden 7's first patch.
Feel out the PUBG update 7.1 patch notes infra (via PUBG Corp.) for the latest changes to arrive on the game's live servers now maintenance is complete, and Season 7 is here:
[PC] Update 7.1 is immediately usable on live servers!
Temper 7 with Subsister Happen: Polar front, the new updated Vikendi, quality of life sentence improvements bug fixes and more today ready to play.
Piece notes: https://t.co/T5MwFJ0Iqb
— PUBG Support (@PUBG_Support) April 22, 2020
Vikendi Changes
"Wagerer than ever, with updated landmarks, trains and a slight change in season."
- Trains have been added and can be found moving along multiple tracks across Vikendi
- There is a major train line that extends along the perimeter of Vikendi, with 6 connected tracks towards the inland areas of the island
- Trains stop temporarily at train stations across the correspondenc
- Reduced Charles Percy Snow cover
- Snow masking is reduced more happening the Southern areas of the island
- Snowbikes and Snowmobiles have been separate
- Motorcycle and Motorcycle with sidecar will spawn instead, being more versatile vehicles for the updated terrain
- Weather will Be either Clear or Snowy.
- Moonlight has been removed for now, just will return with visual improvements at a later date.
- Common map optimisations have been made
- You can play the updated Vikendi in custom matches
- A original Shipment Depot has been added
- Dino Commons has been replaced by the bigger, more spectacular Dinoland
- Abbey has been relocated to Mount Kreznik
- Volnova now has much many cover
- Tovar and Movatra possess been removed
Survivor Pass: Polar front
Community Missions
- All players crapper contribute to the community guess to unlock videos and receive biotic community skin rewards
- 1 video, 4 skins can follow unlocked by accomplishing the community missions
- To rank, Loot event items in public (normal) matches
- As before, the community military mission gauge is filled per se:
- Disc musical composition: 1 point
- Broken disc: 2 points
- Old Videodisc: 3 points
- On the Community Mission tab, you can see your personal contribution score and will clear XP towards your Survivor Pass
- 2000 XP per 50 points contributed
Season Missions
- There are three tracks of Season Missions
- Each track leave be released monthly in April, May and June
Tracks that are locked will show the meter left before they are unlocked
Progression Missions
- Players can clear large amounts of XPs when complemental Progress Missions
- Tracks 1 and 2 are gettable to all players and contain a set of 8 missions each that increase in difficulty
- Track 3 is open for Premium Pass holders and contains a exercise set of 10 missions that increase in trouble
- Milestones are completed when a lay out goal is achieved related to daily, hebdomadally, and challenge missions.
- Example: Complete total number of 50 missions
Gainsay Missions
- These are 'Endurance' Themed challenge missions
- Take exception Missions are dignified of 16 total missions. Every 4 missions completed will grant a Utility belt and Backpack skin as a reward
Natural selection Title System
The Survival of the fittest Title Organisation is being shelved this update, in preparation for a new scheme fashioning its way in-game in a future update alongside our other Competitive Mode.
Fear not, you can tranquil view totally your accrued statistics in the Season tablet and if you're eligible for rewards from Harden 6 of the Survival Title System of rules, you'll receive them once this update hits live servers.
- Overview and Leaderboard tabs of the Season menu have been removed
- A new Leaderboard volition arrive with the introduction of Competitive Mode in a future update
New Weapon: Mosin-Nagant
"We love weapon choice is in-chief to you, but there is also the trouble of on that point eventually being honorable overmuch choice, especially when a definite few weapons remain the most popular picks over everything other. We want to keep adding new weapons to the game only at some compass point determination the exact gun you want would suffer and as the overall list grows, maintaining balance between everything would also become more difficult. Because of this eventuality, we've decided to test out the idea of distributed stat weapons.
For all intents and purposes, the Mosin-Nagant is a Kar98k. The stats, attachments, ammo, etc. are every last directly copied from the Kar98k, only the Mosin will feature its own look and level-headed. The Mosin-Nagant Sniper Rifle has been added to Vikendi and Erangel, but non in the same way as we have other weapons.
The hope here is to be able to give more artillery diversity without diminishing the availability of the weapons you love to exercise, but we know a choice equal this might glucinium met with mixed feelings. Are more weapons in the lame a upstanding thing, even if some of them share stats, or should we be more than exclusive with what we put in and make a point all weapons are unique? The Mosin is coded American Samoa its own weapon, so we could ever adjust its stats in the incoming to go far unique, but we'd like to leastways test out this idea first.
We'd love your take on this, so delight let us know your thoughts."
Performance and Stability
"These changes below were implemented to live servers on Apr 9 during care."
- Greatly reduced instances of hitching during gameplay. We will continue to make water promote optimisations where possible
- Optimised the drop mesh of weapons and attachments in the world to reduce memory usage
- Reverted new blood effects to version used prior to Update 5.3 due to unresolved crashing issues
- Reverted blood effects let in:
- Overall visual changes
- Environmental blood splatter
- More distinguishable blood splatters for head and neck shots
"The original intention of the stemma effect improvements were to provide similar visual effects crosswise all colour modes and enable players to get quick data during combat situations from their shots and surrounding environments.
However, we take confirmed an issue with game stability from the updated blood effect features. While we're happy with the blood effect changes, providing entire and stable gameplay is our number one priority. Therefore, we've made the hard decision to roll in reply the blood effects to the old personal effects from before Patch 5.3.
We will update you once we are ready to deploy the improved line effects again. We excuse for any bothe caused by this decision."
Quality of Life Improvements
- Matchmaking can now be cancelled while browsing different menus
- Slight changes have been made to clitoris placement and visuals
- Electronic network Debug UI has been cleaned up to be little intrusive while acting
- The debug data is instantly enabled by default and can be disabled in the Gameplay pill of the Settings
- Network indicator icons take in been removed
- TDM match results will now show players WHO've recently left the match
- Quantity button now works right when converting Blue Coupons to BP
Other Changes:
- Lean visual changes to Arcade matchmaking UI to follow much consistent with public matches
- TDM UI has been improved
- Eliminated decimal points from the scores for major readability
- Panzerfaust and Mosin-Nagant have been added to Training Mode
- Thompson submachine gun's icon has been updated to reflect the recently added rails
Skins and Items
New skins have been added.
- Dinoland T-shirts (Available April 22 until July 22)
- Labour Day skins (Acquirable Apr 29 until May 27)
- Flying Poulet Neck Pillow
- 'Baby Bear' Catch some Z's Mask
- Sleep Mask
Hemipterous insect Fixes
Gameplay
- Huddled/standing repeatedly while ADS could cause the animation passage to stutter
- No more ADS transition animation patc using the Canted Sight
Players could clip through walls/ceilings of buildings by vaulting or using ledge-grab - This issue was fast with period maintenance April 9
- Player's view would momentarily be obstructed by any large backpack while ADS in a Motor Sailplane
- Players could ADS briefly after entering the BRDM
- When reviving in FPP the camera would sometimes be in the incorrect set up
- Healing/boosting prevented the passenger of a buggy from turning correctly
- Piece prone in TPP players could ADS to unintended angles without their frown body rotating
- Players could accidentally habituate AR/DMR/SR in the Cycle's rear seat
- Characters would lean to the leftover while driving a Motorcycle subsequently breaking destructable fences
- Player's television camera would detach from the character after reloading a weapon while ADS in a Motive Glider
- Piece holding throwables, in certain situations they could fall to the ground and emit effects for that musician, without the grenade in reality existence in use
- Burn up Gun could ice-cream soda middle-air while looking the sky and pressing the 'Inspect' key
- When a Molotov was iridescent mid-air flames wouldn't propagate on the ground to a lower place the point of explosion
- Throwable trajectory line wouldn't line upward with the direction the reference was facing while in a vehicle
- Instrumentalist's body could contort while aiming with a melee weapons while in a vehicles passenger seat
- Tommy gun's rear sight would melt in certain situations
Sound
- Footsteps would be muffled after exiting a Motor Glider
- UMP45 gunshots could be heard promote away than intended
- Bullet ricochet sounds weren't being played
UI/UX
- Blank items could sometimes be displayed in the inventory UI
- Current Season menu in the Career tab wouldn't display this season's data
- Some BP items would appear to be purchasable when you have stingy BP to make the buy out
- Red Dot &adenylic acid; Holo Slew didn't mention Tommy Gun low-level "Attachable Weapons"
- Team UI didn't display properly in observer mode while observing a player subsequently they'd crashed
- When victimization a Flare Gun the Special Care Package UI wouldn't light-headed upward green in reliable situations
Weapon Supremacy
- DBS stats weren't being recorded
- Win94 kills were being recorded under the DBS
Skin and Point
- Sunswiped Sports Jacket was clipping with other items
Billet: Replays from previous updates are none-longer playable, As the replay system has been updated.
Source: https://www.pcgamesn.com/playerunknowns-battlegrounds/pubg-patch-71-notes
Posted by: careymotifews1991.blogspot.com

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